Now, to meseta pso2
finish off our show, we turn our attention to Phantasy Star Online 2, which came in the West two years after the release of the Dreamcast first -- and eight long years after PSO 2's launch in Japan. Western audiences frequently wondered whether the match could come to North America whatsoever, however Phantasy Star Online 2 is currently available from the West on Xbox One and Windows PC. Additionally, Sega has announced a brand new, open-world PSO 2 update called New Genesis, due out in 2021. This upgrade has been released instead of a brand new episode to deliver the 8-year-old movie engine up to date, worldwide. Details about New Genesis are mild at the moment, but Sega says it's going to reveal more from the Tokyo Game Show timeframe later this year.
Meanwhile, we recently talked to Yuji Nakazawa, PSO 2's North America producer, about the game's long-awaited arrival from the West. Polygon: Please present yourself and on your own words explain your function on the PSO two team. Yuji Nakazawa: My name is Yuji Nakazawa, and I'm part of Sega's No. 3 development team and I'm the producer of the North American launch of PSO 2 -- and I functioned as the liaison with various teams for the development of the North American Edition. I've been off and on of the group. I started using Phantasy Star Universe in Japan and [worked on] the release of this North American Xbox version of PSU.
I'm the manager for the U.S. release of the Xbox version as well as the Asian release of PSO 2, that was released before the U.S. version. So I'm sort of the localization specialist. Can it be a relief now that PSO 2 is finally out in the West, for most of the English-speaking PSO fans who have been asking for it for years? There is a feeling of relief [because] there was a lot of preparation that went into the development; for instance, Sega U.S. and Sega Japan took surveys from the fans about what they wanted in the match. But as an online game, I believe the true challenge will be in keeping the service moving forward. So in February, we had the beta, and there was an unusually large number of participants. We heard a great deal of players say they've been waiting eight long years for this launch. We were really happy about that.
Is this one of the reasons that the Western servers are separate from the servers that are Japanese? So you could roll out the subsequent episodes in the right rate, instead of ditch all the Western players onto the very same servers as gamers in Asia, who've experienced all that content already? Or did it have to do with the thought of data speeds?
It is a tiny bit of either. The reason why we place it on a different server for the U.S. release was to restrain the rolling from the stories and due to host capacity. The ease of play is just one of the selling points of the sport, and the distance of these servers into the gamers affects latency, so we knew we wanted to have the servers closer to cheap PSO2 Meseta
our players from North America.